Practice session
After a match, list what you directly observed and which claims came from teammates. Compare results within one role and ruleset.
Strategy & multiplayer
A social deduction game with crewmates, impostors, and custom lobby rules.
After a match, list what you directly observed and which claims came from teammates. Compare results within one role and ruleset.
Track wins per assigned role and group games using similar lobby rules, since role frequency and task settings can vary.
Measure your resultsMeasure the success rate for your chosen role-specific game drill.
Turn wins and total matches into a percentage.
Find the part of a total represented by a percentage.
Set a countdown for practice, warmup, or a planned break.
With consent from participants, edit one meeting into a deduction breakdown using the evidence viewers can see.
Use consistent match samples and totals to make session comparisons meaningful.
Read guideYes. Task count, cooldowns and player count change information, pressure, and expected match length.
After a match, list what you directly observed and which claims came from teammates. Compare results within one role and ruleset.