Practice session
Measure a rune route including loading and reset time. For a weapon drop, record only enemies eligible to drop that weapon.

RPG & open-world
An open-world action RPG built around exploration, combat, and character builds.
Measure a rune route including loading and reset time. For a weapon drop, record only enemies eligible to drop that weapon.
Measure runes per completed route including resets and travel. Estimate item odds only across enemies that can drop the item.
Measure your resultsEstimate the chance of at least one success from a known chance per eligible enemy kill.
Find the odds of getting at least one drop across multiple tries.
Estimate the chance of a single drop from recorded attempts.
Estimate playtime needed to reach a goal at a given hourly pace.
Create a build guide with stat checkpoints and a substitute weapon, then show one boss’s punish windows.
Use the chance of missing every roll to find the odds of at least one drop.
Read guideA fixed independent chance gives odds, while actual results can vary. Review item discovery and enemy eligibility first.
Measure a rune route including loading and reset time. For a weapon drop, record only enemies eligible to drop that weapon.