Practice session
Record event and non-event encounters separately. Restrict a shiny-rate estimate to encounters with the relevant eligibility.
Strategy & multiplayer
A location-based collection game with wild encounters, raids, and events.
Record event and non-event encounters separately. Restrict a shiny-rate estimate to encounters with the relevant eligibility.
Separate encounters during an event from regular encounters when estimating an observed shiny rate.
Measure your resultsEstimate the chance of at least one success from a known chance per eligible encounter.
Estimate the chance of a single drop from recorded attempts.
Find the odds of getting at least one drop across multiple tries.
Estimate playtime needed to reach a goal at a given hourly pace.
Publish an event logistics checklist and show counter options at different investment levels without publishing private locations.
Use the chance of missing every roll to find the odds of at least one drop.
Read guideNo. Species, encounters and event conditions vary. Use an explicit source or label the number as observed.
Record event and non-event encounters separately. Restrict a shiny-rate estimate to encounters with the relevant eligibility.