Practice session
Count the ore you can move per journey rather than the ore mined. Include any sailing time and reserve fuel for the planned batch.


Sandbox & survival
A cooperative survival game with biome progression, crafting, and sailing.
Count the ore you can move per journey rather than the ore mined. Include any sailing time and reserve fuel for the planned batch.
Track the material you can bring back per trip. Travel time and transport capacity can dominate a metal-gathering plan.
Measure your resultsPlan your next ore haul using your observed yield and time.
Find your remaining material requirement and the runs to cover it.
Scale recipe inputs for a specific number of crafting batches.
Estimate playtime needed to reach a goal at a given hourly pace.
Build an ore-route comparison with trip time, transport and a clear biome progression checkpoint.
Start with your remaining target and an observed farming rate.
Read guideCalculate them independently and consolidate only after checking the smelter requirements and transport rules for your world.
Count the ore you can move per journey rather than the ore mined. Include any sailing time and reserve fuel for the planned batch.