Practice session
Review one fight turn by turn. Compare a control spell with an attack and record why positioning changed your next available action.
RPG & open-world
A party-based RPG with turn-based combat and dice-driven choices.
Review one fight turn by turn. Compare a control spell with an attack and record why positioning changed your next available action.
Use independent odds for separate rolls with an unchanged target. Advantage, modifiers, and rerolls can change the input probability.
Measure your resultsEstimate the chance of at least one success from a known chance per independent check.
Find the odds of getting at least one drop across multiple tries.
Find the part of a total represented by a percentage.
Show an encounter from the opening turn and explain how the plan changes if initiative or a key roll goes badly.
Use the chance of missing every roll to find the odds of at least one drop.
Read guideEnter the actual chance of the full check. Advantage and disadvantage change the probability of the check before any repeated attempts.
Review one fight turn by turn. Compare a control spell with an attack and record why positioning changed your next available action.